V-50 Audio Comparisons
 


Click on the following links to hear samples of V-50 audio. Each sample link on the left is accompanied on the right by a description of the corresponding audio file.



V-50 1A, Raw Audio This is a sample of the raw audio file transferred from the V-50 Session 1A master tape, with no digital signal processing (DSP) of any kind. This is typical of the audio quality on the Snakelin Moore version.
 Leavethisgoddamtext
V-50 1A, with DSP
Leavethisgoddamtextinherdammit
This is the same audio segment as the one above, using my first-approximation DSP configuration. I ended up reprocessing it with better results. 
V-50 6B, Raw Audio Here's a sample of the raw audio from Session 6B, which had numerous problems. The signal was quite weak in many places, and very hot in other places. As he did in almost all of the sessions, AJG drifted on and off the microphone axis, which affected both the tone and the volume of his voice.
V-50 6B, Raw Audio, +14 dB
Here's the same Session 6B segment with a +14 dB boost in the audio gain, added in the digital domain. There's no other DSP at this point. You can hear the audio signal better, but the volume boost also brings up the background noise to an unacceptable level, and the audio becomes distorted on the highest volume peaks. (See "That Which Is Not  Seen", below)
V-50 6B, with DSP
Here's the boosted signal with full DSP applied. The DSP plugins are many: gain boosting, noise reduction, peak limiting, two stages of aural excitation, a speech enhancer, two parametric equalizers, another stage of peak limiting, and a level meter to ensure that the peaks never exceed a level of -3.0 dBFS. (See the big screen shot below)
V-50 6B, Noise Only
Just to give you an idea of the difference between the DSP audio and the noisy audio, here's a sample of exactly the same audio segment, with just the noise played back. This is the noise that the DSP removed from the program material.
That Which Is Not Seen

The boost in gain (and the accompanying boost in noise levels) in the V-50 6B, Raw Audio, +14 dB sample is "that which is seen". That which is not seen is the occurrence of intermittent peaks above 0 dBFS (decibels, full-scale), which drives the audio signal into distortion. You probably can't hear it on your computer speakers, but I can hear it on the studio monitors. Even if you don't realize you're hearing it, your brain would hear it, and after about 20 to 30 minutes of that you'd start to get very uncomfortable, and you wouldn't know why! That's what would happen to the people hearing the course. It's that same psychoacoustic phenomenon I've mentioned before, called "listening fatigue". Here's a screen shot of the channel meter, which I've set to show  peak levels. The part that goes into the red proves that the peak (in this case, +2.5 dB) is occurring at the instant I took the screen shot. The upshot of this nuisance is that you can't simply boost the level to make it "sound better". The human brain knows better, even if the untrained ear doesn't. In order to make it really sound better, you have to add dynamics processing with a peak limiter, noise reduction, and other stuff (more on that below).



Here's a screen shot of all the digital plugins that perform the digital signal processing.
 




One more thing...just to give you an idea of what it means when I say "setting up the DSP", here's a screen shot showing the automation settings for just one parameter (the high frequency shelf gain) of just one of the parametric equalizers for the segment of Session 6B I used in the four audio samples above. The automation control is the green line with all the dots and numbers that overlay the black audio waveform amplitude envelope in the screen shot below for the audio file "V-50-5,6 Audio#16", which is one of the two files I used for Session 6B:





Each of those little green dots is a point I have to set manually to control the amount of high frequency boost or cut above 5,300 Hz (hence the name "shelf") on channel equalizer number 2. The dot that's marked "+17 dB" means the 5,300 Hz shelf is boosted by that amount at that point; "-3.5 dB" means it's cut by that amount, and so on. That's the automation for just one of the eight bands on the equalizer, and each band has 4 parameters (frequency, gain, on/off, and Q-factor). The screen shot on the right shows all the automatable parameters of the channel equalizer plugin; there are 40 in all...and that's one of eight plugins. The other plugins  have fewer parameters, but you get the idea...all of the parameters of each plugin are adjustable. The trick is to find settings that sound the best with the fewest number of parameter adjustments.

The squiggly green line shown above represents only the 22 seconds worth of Session 6B you hear in the samples above. Mercifully, most of the audio does not need that degree of adjustment, and most of the parameters don't need to be changed once I find the best sounding settings. Whatever it takes...

Anyhow, that's what "setting up DSP" means: make a change, and listen to it. Keep changing it until it's right. Go on to the next part that needs help and repeat as necessary for each parameter of each plugin until finished. Pronounce "Aaarrrggghhh!!!" vigorously as needed. When brain is fried, cease working and drink beer.

Oh...see the level meter in the screen shot immediately above? It's reading -3,2 dBFS...which means zero distortion. That's the level at exactly the same point at which the sample previously was reading +2.5 dBFS, into the red and distorting as I described above for the V-50 6B, Raw Audio, +14 dB sample, before I applied the DSP. It also means that the audience won't be getting blasted out at that part if the contractor turns up the volume enough so they don't have to strain to hear other parts.

The DSP work wouldn't be so labor intensive if AJG  had stayed on the mic axis, if the tapes weren't physically mutilated, if the recordings weren't noisy...and yadda, yadda, yadda — but none of those ifs are true. I'm not complaining; the work can be exasperating at times when I don't have decent audio to work with in the first place, but we're getting good quality product out of all this, and it's satisfying to make it all work out in the end. I'm just showing you a bit of "that which is not seen".



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